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There’s a new interview with me about DEAD SPACE up at Comic Book Resources today, talking about how we dealt with the comic being ‘in sync’ with the game, the challenge of making people care about a comic where most of the characters are doomed from the start, and so on. Click here to read it.

Obviously, I’m talking here mostly about the comics — but interviewer Brian LeTendre (moonlighting from Secret Identity) also interrogated DEAD SPACE producer and story guru Chuck Beaver at the same time, to ask more about the game and its story. That one should be live soon, and I’ll link to it when it’s up. [EDIT: It's there now.]

 

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