23rd September 2008 / On Sale / Wasteland
WASTELAND #20 is on sale this week. This is Apocalyptic City—another of our ‘interlude’ one-off issues with a very special guest artist, Eisner award-winner Chuck BB of BLACK METAL fame.
The story of how Marcus founded Newbegin is known to everyone in the city. But how is it told… and just how true is it? Join the audience and gather round, as Newbegin’s famous marketplace storyteller is about to begin the tale!
This issue is also a bit special because we’ve approached it differently. For the first time in these interludes Christopher contributes some art too, and Chuck’s art illuminates the actual fables and stories of how Newbegin was founded. It’s something I’ve wanted to try for a while, so I hope you enjoy it.
The Diamond order code is JUL084167.
18th September 2008 / Dead Space / Interviews / Videogames
So it would seem there’s a bit of confusion over something I apparently said to PSW magazine about DEAD SPACE:
But don’t you dare go skipping any cut scenes in Dead Space.
“You’d be a fool to do that,” Johnson told PSW magazine. “If you want to find out the mysteries of the game, you need to listen to the dialogue. But more than that, you actually need to listen to it so you can complete the game.”
Now, this interview was conducted back in April, at the Sci-Fi- London event, so the fact that I have no actual memory of saying it (especially the last part) is neither here nor there. I do remember the guy from PSW, and he was a nice chap, so I’m willing to trust it isn’t a misquote.
However, it is being taken out of context, and I know this for one simple reason: there are no cut scenes in DEAD SPACE. Not one. Everything takes place in real game time. You can listen to audio logs, or watch video logs, while you’re running around dismembering necromorphs to your heart’s content if you want to. Or you can stop and listen/watch as you find them. But they don’t remove control from the player and they don’t stop the action.
So there’s really no need to skip them at all, and if you do, well, you’re only really getting half the game. Which is probably the context in which I actually said the above. Hey ho.
16th September 2008 / Dead Space / On Sale
Issue #6 of DEAD SPACE, the final instalment of the series, goes on sale this week. The Diamond order code is JUN082254, and here’s the solicit text:
Concluding the prequel horror series to Electronic Arts’ upcoming DEAD SPACE survival horror game! One by one the avenues of escape from the colony of Aegis VII are closed off. Survival seems impossible! But Neumann has a plan. Will it be their salvation? Or will the colony itself become nothing more than a dead space?
…It probably isn’t giving too much away to tell you that it doesn’t end well. For anyone.
And don’t forget there’s more DEAD SPACE goodness (or should that be goriness) at No Known Survivors.
5th September 2008 / Dead Space / Pre-order / Videogames / Wolverine
So I’m pretty sure this hasn’t been officially announced yet, but the cover to the first volume of WOLVERINE: PRODIGAL SON is now on Amazon.
(Except, um, it’s in black and white for some reason. I’ve seen the cover colours myself, so I know this isn’t final art, but I also know Amazon often requires covers many months in advance. I therefore assume this is just an old mockup done specifically for them. Hopefully it’ll be fixed soon enough.) [The final coloured cover is now up for all to see, so I've altered the image here.]
What’s more interesting is there’s now an official release date of April 7th 2009, and all this means it is, of course, available for preorder from Amazon US (or Amazon UK if you’re over here, naturally).
Speaking of release dates, DEAD SPACE has been brought forward by a week (again!) and will now ship on the 14th October in America.
There’s no official word on whether the European release will be moved forward too, but the expectation is that it’ll follow over here on the 17th October.
3rd September 2008 / On Sale / Wasteland
The new WASTELAND T-shirts are now available from the Oni Press merchandise store. This year’s design features new and exclusive art by series artist Christopher Mitten…
…And rocks pretty hard, basically. There is a second design from this year, which we did in an “ultra-limited” run, and hopefully they’ll be up on the store soon, too. I’ll let you know when they do, of course.
(NB: The big ‘FRONT’ type isn’t actually on the shirt. Obviously.)
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