18th September 2008 / Dead Space / Videogames / Interviews
So it would seem there’s a bit of confusion over something I apparently said to PSW magazine about DEAD SPACE:
But don’t you dare go skipping any cut scenes in Dead Space.
“You’d be a fool to do that,” Johnson told PSW magazine. “If you want to find out the mysteries of the game, you need to listen to the dialogue. But more than that, you actually need to listen to it so you can complete the game.”
Now, this interview was conducted back in April, at the Sci-Fi- London event, so the fact that I have no actual memory of saying it (especially the last part) is neither here nor there. I do remember the guy from PSW, and he was a nice chap, so I’m willing to trust it isn’t a misquote.
However, it is being taken out of context, and I know this for one simple reason: there are no cut scenes in DEAD SPACE. Not one. Everything takes place in real game time. You can listen to audio logs, or watch video logs, while you’re running around dismembering necromorphs to your heart’s content if you want to. Or you can stop and listen/watch as you find them. But they don’t remove control from the player and they don’t stop the action.
So there’s really no need to skip them at all, and if you do, well, you’re only really getting half the game. Which is probably the context in which I actually said the above. Hey ho.
Archives











