23rd October 2008 / Alex Rider / Appearances / Dead Space
I’m attending the London MCM Expo this weekend. Together with Ben Templesmith, I’ll be doing signings and a panel to talk about DEAD SPACE.
The panel is at 12pm on Saturday, and will be held on Stage 2. Tony Lee will be hosting it and interviewing us, but we’ll try our best to still be sober by the end. Because…
The signings will be at the Manga Entertainment booth (Manga are distributing the DEAD SPACE: DOWNFALL DVD over here), just across the aisle from EA themselves, and will start at 1pm on both Saturday and Sunday.
The Manga booth will also have copies of my other books for sale, including a stash of Alex Rider graphic novels which I’m very happy to sign if that’s your thing.
Should be a good laugh. Hope to see you there.
13th October 2008 / Dead Space / On Sale / Videogames
Just a quick reminder that DEAD SPACE goes on sale tomorrow in America for PS3 and XBOX.
Us Euros, and PC owners, will have to wait another week—by which time No Known Survivors will have wrapped up, too. It’s a good time to be a space zombie killer on the loose.
3rd October 2008 / Dead Space / Videogames
I’m not going to post every link that comes up, because every gaming mag and site around will be reviewing it, and that would get a bit dull. But this one’s pretty special: issue #71 of Xbox World 360 magazine, out now in the UK, has the exclusive first review of DEAD SPACE.
The verdict? 91%, and special praise for the “film-worthy” script. Nice!
23rd September 2008 / On Sale / Wasteland
WASTELAND #20 is on sale this week. This is Apocalyptic City—another of our ‘interlude’ one-off issues with a very special guest artist, Eisner award-winner Chuck BB of BLACK METAL fame.
The story of how Marcus founded Newbegin is known to everyone in the city. But how is it told… and just how true is it? Join the audience and gather round, as Newbegin’s famous marketplace storyteller is about to begin the tale!
This issue is also a bit special because we’ve approached it differently. For the first time in these interludes Christopher contributes some art too, and Chuck’s art illuminates the actual fables and stories of how Newbegin was founded. It’s something I’ve wanted to try for a while, so I hope you enjoy it.
The Diamond order code is JUL084167.
18th September 2008 / Dead Space / Interviews / Videogames
So it would seem there’s a bit of confusion over something I apparently said to PSW magazine about DEAD SPACE:
But don’t you dare go skipping any cut scenes in Dead Space.
“You’d be a fool to do that,” Johnson told PSW magazine. “If you want to find out the mysteries of the game, you need to listen to the dialogue. But more than that, you actually need to listen to it so you can complete the game.”
Now, this interview was conducted back in April, at the Sci-Fi- London event, so the fact that I have no actual memory of saying it (especially the last part) is neither here nor there. I do remember the guy from PSW, and he was a nice chap, so I’m willing to trust it isn’t a misquote.
However, it is being taken out of context, and I know this for one simple reason: there are no cut scenes in DEAD SPACE. Not one. Everything takes place in real game time. You can listen to audio logs, or watch video logs, while you’re running around dismembering necromorphs to your heart’s content if you want to. Or you can stop and listen/watch as you find them. But they don’t remove control from the player and they don’t stop the action.
So there’s really no need to skip them at all, and if you do, well, you’re only really getting half the game. Which is probably the context in which I actually said the above. Hey ho.
16th September 2008 / Dead Space / On Sale
Issue #6 of DEAD SPACE, the final instalment of the series, goes on sale this week. The Diamond order code is JUN082254, and here’s the solicit text:
Concluding the prequel horror series to Electronic Arts’ upcoming DEAD SPACE survival horror game! One by one the avenues of escape from the colony of Aegis VII are closed off. Survival seems impossible! But Neumann has a plan. Will it be their salvation? Or will the colony itself become nothing more than a dead space?
…It probably isn’t giving too much away to tell you that it doesn’t end well. For anyone.
And don’t forget there’s more DEAD SPACE goodness (or should that be goriness) at No Known Survivors.
5th September 2008 / Dead Space / Pre-order / Videogames / Wolverine
So I’m pretty sure this hasn’t been officially announced yet, but the cover to the first volume of WOLVERINE: PRODIGAL SON is now on Amazon.
(Except, um, it’s in black and white for some reason. I’ve seen the cover colours myself, so I know this isn’t final art, but I also know Amazon often requires covers many months in advance. I therefore assume this is just an old mockup done specifically for them. Hopefully it’ll be fixed soon enough.) [The final coloured cover is now up for all to see, so I've altered the image here.]
What’s more interesting is there’s now an official release date of April 7th 2009, and all this means it is, of course, available for preorder from Amazon US (or Amazon UK if you’re over here, naturally).
Speaking of release dates, DEAD SPACE has been brought forward by a week (again!) and will now ship on the 14th October in America.
There’s no official word on whether the European release will be moved forward too, but the expectation is that it’ll follow over here on the 17th October.
3rd September 2008 / On Sale / Wasteland
The new WASTELAND T-shirts are now available from the Oni Press merchandise store. This year’s design features new and exclusive art by series artist Christopher Mitten…
…And rocks pretty hard, basically. There is a second design from this year, which we did in an “ultra-limited” run, and hopefully they’ll be up on the store soon, too. I’ll let you know when they do, of course.
(NB: The big ‘FRONT’ type isn’t actually on the shirt. Obviously.)
26th August 2008 / Animation / Dead Space / Videogames
EA has just launched No Known Survivors, a DEAD SPACE website that will be updated weekly throughout the run-up to the game’s launch. It’s designed to take you “behind the scenes in-game†with logs, files and animations that give you insight into the Ishimura and its crew as they approach their untimely fate.
I mention NKS here because I wrote a few scripts for it. The implementation has changed quite a bit from the site’s original inception—for the better, I might add—so I don’t know how much of my stuff is still there, though I’ve already found at least one (I’d link to it, but the whole site is in Flash… It’s the medical logs of “Jane Gauthierâ€). Either way, it’s a pretty cool idea.
[ADDENDUM: Some of the PR I've seen quoted around the web implies it's not changed much after all, and in fact most of what will appear on the site is stuff I wrote. I guess we'll see in the weeks to come.]
20th August 2008 / Julius / Movies
Following on from yesterday’s JULIUS news, I spoke to MTV’s Splash Page blog about the deal, and hopefully scotched a few rumours in the process. Let me do that again here:
Contrary to some of the bizarre “news†stories I’ve seen in the last 24 hours, I am not writing the screenplay, the book does not come out sometime next year (it was published in 2004, you numpties) and I am not an executive producer on the movie. Oh, and at no point in the book does Julius say “Oi, an’ you too, Brett?â€
It’s amazing what people can read it into the shortest of press releases.
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