At last! I’ve been pushing for this for literally years, so I’m very happy to finally announce that WASTELAND is now available digitally through Comixology. That means you can read it in your web browser, in the Comixology app for iOS, and even on Android devices.
Currently, the first two issues are available — the double-length #1 is free, #2 (and subsequent issues, natch) is just $1.99.
And the backmatter is included, by the way; so you’re getting everything the regular issue readers get, but for almost half the price. Bargain. I don’t know the exact schedule for issue releases, but I do know it’s going to be regular, at least monthly. [ADDENDUM: Two weeks after launch we're already up to #4. At that rate the entire series so far will be up before the end of 2011.]
And speaking of WASTELAND… yes, issue #31 is still horrendously late. But it’s being finished, and will be out soon, promise. After that comes an interlude issue with art by Brett Weldele, which is already drawn.
And after that, starting with issue #33, comes a new arc (‘Under the God’) drawn by Justin Greenwood, with covers by Chris Mitten. Justin is drawing issue #35 right now, so we’re already well ahead of ourselves. And, starting with that arc, we’re going to arrange the schedule to make sure we never ever face delays like this again.
I, and Oni, will have more to say about all that soon, before the next arc starts. For now, keep the faith.
…And on a slightly happier note, Marvel’s September solicitations are up; check out that cover for THE DEADLY HANDS OF KUNG FU #2. Seba’s on fire.
Couple more interviews about THE DEADLY HANDS OF KUNG FU for you to read; the first is at Newsarama, which is perfectly normal, and features an exclusive announcement of mine and Seba’s next book together!*
The second, a little more unusual (and a lot more exhaustive) is at Iron Fist Fan, because of Iron Fist’s involvement in this series. I’ll be honest, I certainly didn’t expect that.
Finally, some minor game news. You may recall I mentioned that I spent some of April writing lines for a sports fitness game. Well, it’s finally been announced; a console version of Adidas MiCoach, a formerly mobile-only regime in which real athletes instruct you through runs and workouts. I can’t give any further details at present, but suffice to say you’ll understand more when I can reveal whose lines I wrote…
*No actual news of future books, bushy-tailed or otherwise, is implied or should be inferred. By reading this disclaimer, you are now unable to avoid thinking of squirrels.
4th June 2011 / Videogames
My involvement in the game isn’t huge; sadly, the timing was bad and I couldn’t commit to a lengthy period of work, so I didn’t do any narrative design or cutscene scripting (though I know the guys who are doing all that stuff, and believe me, it’s in very good hands).
What I have done is write all the dialogue for the AI teammate characters, and contributed to enemy AI lines, which means you’ll hear a lot of my dialogue while playing the game. It also means the only audible line in the new E3 trailer is one of mine. Nice.
I was a big, big fan of the original X-COM series (I remember spending days and days playing through the first game with a friend, locked away in a bedroom with nothing but Pringles and Coke for sustenance. Good times). So I was really excited to contribute even a small part to this remake, and I can’t wait for next April.