Antony Johnston dot com header graphic - author photo by Charlie Chu

I’m finally allowed to talk (but only a little) about one of the games I worked on earlier this year: XCOM, a modern reboot of the classic ’90s X-COM series, which is in development by 2K Marin.

My involvement in the game isn’t huge; sadly, the timing was bad and I couldn’t commit to a lengthy period of work, so I didn’t do any narrative design or cutscene scripting (though I know the guys who are doing all that stuff, and believe me, it’s in very good hands).

What I have done is write all the dialogue for the AI teammate characters, and contributed to enemy AI lines, which means you’ll hear a lot of my dialogue while playing the game. It also means the only audible line in the new E3 trailer is one of mine. Nice.

I was a big, big fan of the original X-COM series (I remember spending days and days playing through the first game with a friend, locked away in a bedroom with nothing but Pringles and Coke for sustenance. Good times). So I was really excited to contribute even a small part to this remake, and I can’t wait for next April.

 

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