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Issue #6 of THE FUSE goes on sale this week, bringing our first story arc, ‘The Russia Shift’, to its conclusion:

THEIR FIRST CASE — SOLVED! Klem’s got it all figured out. But will she live to tell anyone? Can Ralph get to her in time? Who’s gonna get shot? And can someone, anyone, please explain why it’s called the ‘Russia shift’? Well, if you insist…

This is where all the clues get put together, the truth is finally revealed, and Klem and Ralph get to close their first case.

You can read a preview of the issue on Tumblr (there’s a preview on the usual sites, too, but the tumblr one is longer). The order code for this issue is MAY140705.

Then, in a month’s time, THE FUSE Vol 1: The Russia Shift will go on sale. As you’ve doubtless figured out, this collects the first story arc in one handy-dandy volume, for the princely sum of just $9.99. (The way the exchange rate is going at the moment, I think that comes to about 50p.)

The comic store order code for Vol 1 is JUN140504, and the ISBN for bookstores is 978-1632150080.

• I’ll also be appearing at Forbidden Planet London on Saturday Aug 30 to sign copies of THE FUSE VOl 1 — and we’ll have some exclusive giveaways for readers (including UMBRAL readers, too). I’ll post more about that closer to the time.

Finally, in November THE FUSE will return with issue #7, and a brand new case; Gridlock!

‘Gridlocking’ is an illegal sport where racers speed across the Fuse’s vast solar arrays on magnetic bikes; and when the sport’s top racer turns up dead, Klem and Ralph find themselves drawn into a surprisingly murky world of speed, egos, and drugs…

Issue #7 is on sale November 5, and in addition to the fantastic regular cover from Justin that you see here, we’ll also have a special variant from the brush of the amazing Jenny Frison, of REVIVAL fame! We’re very excited about that, and we hope you will be, too. More soon.


UMBRAL #7, ‘Killing the Sunrise’, goes on sale this week.

Chapter seven kicks off Book Two, ‘The Dark Path’, as Rascal, Dalone, Shayim, and Munty seek safety at a farm far outside Strakhelm. From the solicit text:

Rascal has escaped the Umbral in the city (uh, spoilers?) and now she heads for the mountainous Sunrise homestead.

But even here not everyone is who they seem, and before the dawn a blade will flash in the dark…

It also features a new map, if you’re into that sort of thing. We most certainly are.

UMBRAL #7 is available from all good comics stores with the order code MAY140740, or you can buy it digitally from Comixology and Image Comics. Finally, there’s a preview (including that map!) at Comic Book Resources.


Books About Town is an outreach event where custom benches are decorated to look like books, to celebrate literature and encourage reading.

Well, BAT is in London for summer 2014, and it turns out there’s an Alex Rider bench — with a design based on the STORMBREAKER graphic novel cover. Nice!

(For those of you eagerly awaiting the next Alex Rider graphic novel, SCORPIA; it’s currently being finished, and you can follow its progress on Tumblr.)


WASTELAND #56 goes on sale this week.

‘The Cry of Mankind’ continues the book’s final story arc, as the countdown to the Big Wet continues, and the scream of a hundred children is heard around the world:

As the last-ever WASTELAND story arc continues, Michael, Abi, and Thomas learn more about the past, their father… and even the inhuman truth about Sand-Eaters! The world speeds toward disaster, and an ancient power is awakened!

You can read a preview of the issue at Comic Book Resources.

WASTELAND #56 is available from all good comic stores, with the order code MAY141503. As always, digital readers can find it at Comixology.


ACID BURNS, The short story I wrote for STARCRAFT II, is to be collected in a new anthology.

STARCRAFT II: WAR STORIES will collect all the SC2 ‘lore’ that ties in to the hugely popular Project Blackstone transmedia experiment.

I actually didn’t know anything about the transmedia stuff while I was writing the story; barely anyone did, as Blizzard kept it very close to their chests. But my editor there also led the Blackstone project, and liked the protagonist of ACID BURNS, Major Lee Treicher, enough to give her a recurring role in Project Blackstone itself. I presume her other appearances in the Blackstone lore will be included here, too.

STARCRAFT II: WAR STORIES goes on sale July 21, published by Simon & Schuster, with an ISBN of 9781416550914.

In the meantime, you can still read ACID BURNS for free online at the StarCraft II website.


THE FUSE #5 goes on sale this week, as ‘The Russia Shift’ races toward its conclusion:

Two hobos murdered in cold blood. Homeless living in maintenance ducts. A high-flying mayor with a scandalous secret. Unreliable witnesses, lying suspects, and nothing but the cold vacuum of space outside. All in a day’s work for MCPD Homicide… 22,000 miles straight up. Welcome to the Fuse.

This is the penultimate issue of this story arc, and Klem & Ralph’s first case together; next issue concludes this case, and in #7 we’ll begin a new one, called ‘Gridlock’.

You can read a preview of THE FUSE #5 on Tumblr, and the order code is APR140570.

Also, as we’re approaching the end of the first story arc, you won’t be surprised to hear that the first trade paperback collection, THE FUSE Vol 1: The Russia Shift, is now available to pre-order.

It’s 160pp for just $9.99, and will go on sale August 27. The comic store order code is JUN140504, and the ISBN for bookstores is 978-1632150080.


Observant readers may have noticed I’ve rearranged and tidied up a few things on this site over the past few weeks.

This includes the For Writers section, which now has separate pages for Articles, my Setup… and the Sample Scripts, which I know are perennially popular, despite being rather sparsely populated.

In an effort to remedy that, I’ve just uploaded the script to UMBRAL #1, which will hopefully be of interest to the young writers out there.

(Part of the reason I waited was to ensure I didn’t have to redact too much from the script. But still, if you haven’t yet read UMBRAL Book One, you might want to do so before diving into this script. Spoilers ahoy — and then some. I’ll probably upload the script for THE FUSE #1 after the first volume of that is published, for the same reason.)

Anyway. UMBRAL #1 is now available for all to read, so check out the sample scripts page, and enjoy.


WASTELAND #55 goes on sale this week.

‘Blood of Eden’ continues the book’s final story arc, revealing more secrets about the origin of the Children… and their father.

Michael, Abi, and Thomas continue to discover the truth about the world before the Big Wet — a world on the brink of disaster! Will the arctic team’s discovery help them save the world… or bring about their doom?

You can read a preview of the issue at Comic Book Resources.

WASTELAND #55 is available from all good comic stores, with the order code APR141290. As always, digital readers can find it at Comixology.


UMBRAL Book One: Out of the Shadows, collecting the first six issues, goes on sale this week. If you’ve been ‘tradewaiting’, wait no more; now you can finally read the first part of Rascal’s epic journey through the dark nightmare of UMBRAL.

And if you’re still on the fence, we’ve got an offer for you:

• UMBRAL #1 is now FREE! Yep, you can get the digital version of our first, extra-long issue from Comixology or the Image website for zero of your earth dollars. And it’ll be free right through until UMBRAL #7 goes on sale, in July.

For comic stores, the order code for UMBRAL BOOK ONE is MAR140551. For bookstores, the ISBN is 978-1607069843.

(NB Bookstores will receive their copies of the book a week or two after comic stores, but you can still pre-order a copy at your local bookstore.)
[ADDENDUM: Bookstores and Amazon now have their copies.]

As I mentioned previously, we’re now taking a short break to catch up with our production schedule. Book Two, ‘The Dark Path’, will start in July with UMBRAL #7, ‘Killing the Sunrise’.


THE FUSE #4 also goes on sale this week, as The Russia Shift hits high gear:

The bodies are starting to pile up. None of this case makes a lick of damn sense. Klem has a mysterious lunch date, and Ralph is starting to get ideas… ideas that will kill him faster than you can say, “On your knees, cop.”

I’m especially fond of this cover, by the way. A concept I’d had in mind since the start of the series, and it turned out even better than I hoped.

There’s a preview of the issue on tumblr, and the order code is MAR140574.


If things have worked out right, this entry should post right as I go on stage at the Dublin Writers Festival to talk about games writing, and especially how it relates to my comics work.

I won’t have slides at the talk or Q&A, so instead I’ve decided to put notes and links here. If you’ve come here from the Festival, this is what you’re looking for.

• First, if you’d no idea who I was before today — welcome to my site. My bio is here, and there’s a big list of all my comics and games work here.

• The talk I gave at the 2010 GDC Game Narrative Summit was called Comics to Consoles, and you can watch it here.

• The cursed three-act structure.

DIE HARD, for the youngsters in the audience.

THE LOSERS, for the oldies in the audience.

• The novel SEVEN ANCIENT WONDERS. Seriously, read that synopsis and tell me it doesn’t sound like a game plot.

• More on some of the narrative devices we tried out in ZOMBIU.

Finally, if there’s something else you want to know about and it isn’t covered here, you can get in touch via email or twitter.


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