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Non-Fiction, Essays & Journalism

This is a collection of links to Antony's non-fiction work, from journalism and interviews to opinion columns and RPG articles. For advice on writing, and pieces about the craft and career of an author, see the For Writers section.

NB Many of the pieces linked below are also available to read at Medium, where Antony maintains two compilations of his essays: Writing & Comics, and 7RQ Thoughts.

On Writing

Everything is Sci-fi, Until it Isn't
Why technology is such an important part of THE EXPHORIA CODE, and the balancing act necessary to make it central to the book, whilst not alienating readers who aren't tech-savvy themselves.

How Hard Could it Be?
A piece for Crime Time on moving from the world of graphic novels into mainstream fiction.

The Daily Grind
A whistle-stop tour of Antony's desk and workspace for Case Files, the Crime Readers' Association newsletter.

Just Write
Originally written to encourage NaNoWriMo participants, this piece explains why Antony believes being prolific makes you a better writer.

Zombie Satellites
Answering (sort of) the age old question, Where do you get your ideas from?

Headline Act
The dangers of writing near-future SF, and two news stories that demonstrate how to approach it.

Everything, Everything
Advice for writers who want to work in videogames.

Under the Influence
Antony's guest editorial for Interzone #274 (the issue that contained his story SOUL MUSIC), on why a writer's influences matter both more and less than you think.


Other Essays & Columns

Metal Magic

Antony first heard Black Sabbath's Paranoid when he was eight years old. He never stood a chance.

Published in
PHONOGRAM VS. THE FANS
Matthew Sheret, 2009
Read it online at Medium.com


Pick Up the Phone

How do you make a phone call to a living legend?

Published in
ALAN MOORE: PORTRAIT OF AN EXTRAORDINARY GENTLEMAN
Abiogenesis, 2003
Read it online at Alan Moore World


Panel Beating

Antony was a founding editor and regular columnist for PopImage, an early online magazine aimed at rehabilitating comics into mainstream pop culture. POPIMAGE VOL 1 included three of Antony's iconoclastic essays: Geek To Chic, Mule Variations, and Let's Kill Comics.

Published in
POPIMAGE, Vol 1
Cyberosia, 2002


Interviews

William Gibson: Waiting for the Man

Conducted over email in 1999, in advance of the release of ALL TOMORROW'S PARTIES

Published in
CONVERSATIONS WITH WILLIAM GIBSON
University Press of Mississippi, 2014
THE BEST OF SPIKEMAGAZINE.COM: THE INTERVIEWS
Chris Mitchell, 2012
Read it online at Spike Magazine
First published 1999


Jeff Noon: Liquid Culture

Conducted in person in 2000, in advance of the release of COBRALINGUS

Published in
THE BEST OF SPIKEMAGAZINE.COM: THE INTERVIEWS
Chris Mitchell, 2012
Read it online at Spike Magazine
First published 2000


Arcane

Antony's first professional writing was for the British role-playing magazine Arcane in 1996. The following pieces are scans of his features from the original magazine, as there are no online archives.


Retro: Golden Heroes

Retro was a regular feature that extolled the virtues of older, often out-of-print games.

Published in
ARCANE #7
Future Publishing, 1996


Suds & Sorcery

How to use the never-ending trials and complications of soap opera storylines as inspiration for role-playing scenarios.

Published in
ARCANE #9
Future Publishing, 1996


Generation Hex: Cyberpunk Role-Playing

Antony's first cover feature was, perhaps inevitably, a beginner's guide to cyberpunk RPGs.

Published in
ARCANE #11
Future Publishing, 1996


Eye of the Beholder

How to increase immersion in a game, by avoiding rules terms and describing only what the players see.

Published in
ARCANE #14
Future Publishing, 1996


The Uncanny X-Games: Superhero Role-Playing

Another feature article, this time an introduction to superhero RPGs.

Published in
ARCANE #16
Future Publishing, 1997


Cyberpunk Random Scenario Generator

Previously unpublished

This article was intended for Arcane, but the magazine folded before it could be submitted. Presented here as an artefact of historical interest to old-school cyberpunks.

Read a plain-text version at Pastebin...

...Or download a slightly more formatted PDF